RB HUD
A feature overview of RB HUD, its supported frameworks, player customization, and integration surface.
RB HUD is a configurable FiveM interface for player status, vehicles, navigation, weapons, voice, and aircraft. It supports Qbox, QB-Core, ESX, Ox Core, and a framework-free standalone mode.
Feature overview
Player information
- Health, armour, stamina, oxygen, voice, and weapon information
- Framework-backed hunger, thirst, and stress indicators
- Proximity, talking, and radio activity through
pma-voice - Localized
/id,/cash, and/banknotifications
Vehicles and navigation
- Vehicle and aircraft HUD classes
- Configurable minimap and compass visibility
- Default and bar compass styles
- Waypoint, seatbelt, fuel, nitrous, and vehicle-state integrations
- MPH or KM/H road-speed and distance units
HUD Studio
Players can run /edithud to drag HUD classes on screen, set exact positions
and scale, toggle individual classes, move the minimap, and preview changes.
Undo, redo, layout presets, and up to 12 named local profiles are included.
Each profile stores the complete player, vehicle, aircraft, compass, waypoint, and weapon layout together with minimap and display preferences.
Script integration
RB HUD exposes 20 client exports for visibility, oxygen, editing, minimap, compass, and cinematic-mode control. Client events cover player lifecycle, status updates, seatbelts, nitrous, stress, and optional microphone state.
Start here
- Installation — requirements, start order, and verification
- Configuration — frameworks, units, fuel, branding, and status effects
- Exports — Lua, TypeScript, and C# API reference
- Commands — built-in player commands and HUD Studio
- Integrations — voice, seatbelt, nitrous, stress, and lifecycle events